Dear forum, I apologizse for this cross posting. I hope that the readers of this rendering part can help me further with this issue:
I have developed some 3D modeling and reconstruction algorithms from stereo or multi-view cameras and have all my geometry as a signed distance field stored as a sparse voxel octrees.
Now, I would like to render the sparse voxel octree (signed distance field) in the unreal4 engine.
Could someone give me a hint where to start?
Thank you very much in advance!