I’m hoping to make a game with an interactable 3D foreground object with a regularly rendered background and I’m not sure how to achieve this in UE4.
Here is an example of a game created in unity that has dicerolls (which are 3D, have their own lighting, and cast shadows with their personal lightsource) that is essentially what I’m talking about:
A couple more mainstream examples:
Fallout’s lockpicking
Guitar Heroes’ guitar fret in front of the fully 3D background:
which are
3D, have their own lighting, and cast
shadows with their personal
lightsource
You create an actor with a hollow room and place the desired elements there; the capture component, the lights, the lock & the lockpicks, and the animated player’s hands (sic!).
This room is someplace where the player cannot reach it. Smoke and mirrors.