Issue: Accidental Weak_Map Allocation Stuck in My UEFN Project
I was working on a leaderboard system for one of my UEFN maps and experimented with a weak_map data structure. Before getting too deep into it, I realized weak_map wouldn’t work for my needs. However, I left the declaration in my file, thinking I might use it later.
Unfortunately, I didn’t realize that once I published that version, the weak_map allocation would be permanently tied to my project. Since UEFN only allows two weak_maps per project, I really don’t want my early prototype taking up one of those spots—especially since it has never been used and holds no data.
My Question:
Is there any way to remove the unused weak_map from my project, either through Unreal/Epic support or some other method? Since it’s never been accessed, there would be no data loss—just a cleanup of an unnecessary allocation.
I’d really appreciate any guidance on this. Thanks in advance!