How to remove navmesh functionality from TopDown BluePrint?

Hello, I’ve been trying to figure out how to change the movement style in the Top Down Template. Currently the character uses a navmesh to move to a point you click on, smartly avoiding obstacles and things. That’s cool, but it is a bit finicky for what we are doing, and I would simply like to be able to click somewhere and have the character move in that direction as far as possible, putting the responsibility of finding a route on the player.

But I can’t figure out how to do this seemingly simple ‘downgrade’. Does anyone know how I can achieve this?

Thank you!

Did you ever find a solution for this? Im having a similar problem, trying to implement jumping into my top/down game.