The above is rendered using path tracer. I have tried different HDRIs, different materials, etc but problem still persists. Anyone got any idea what might be causing these lines artifacts in the rendered image?
I looks like the same problem that started with TM 2023. We're told it's either due to geometry located far from the 0,0 origin or the way materials are mapped.
Work-arounds include tweaking the Near clipping number or enabling Depth of field in your Camera settings.
Unbelievable, both of your reccomendations have worked. Well near clipping option is sometimes impossible to use, especially in video setups, but nonetheless, it works !! Thank you !