How to remove glow on far away detailed objects

I bought some detailed grasses and inserted them in my model. When they are far away they turn pink or bright greenish (see pictures). It improves when i export in UHD but it still glows. Can someone help me out to remove the glow?

Hello ,

It looks like the grasses might have an emissive material somewhere in the model that might be creating the glow effect. If you use the material picker to select the glowing grass, you should be able to modify the Glow property of the material to turn down the luminosity, remove or replace the emissive map, etc.

Best,

​​​​​​​Raghib

Hello ,

Thank you for your answer.

I already checked that on all the different materials on the grass. All of them have the glow on 0. I just changed the glow texture maps to empty to be sure, but nothing changed.

I fixed it by combining some color textures into 1. I added the fixed objects to my user library, but when i inserted the fixed object from said library they turned bright green again.

Picture: left fixed objects, right inserted from library

Hi ,

I'm glad to hear you were able to figure out the glow issue.

For the issue with the user library model not using the updated textures, this is a known issue that is currently being investigated. If you are able to share your files with us along with some reproduction steps by submitting a bug report here, I can pass your files along to the engineering team and it might be useful in helping them find a solution. Having a copy of the original grass model, your Twinmotion file with both grasses (be sure to use the Resource Collector in the Edit menu to package your file with all texture data), a copy of the grass saved in your user library, and the exact modifications you made to the texture would be very helpful.

Let me know if you have any questions.

Best,

Raghib