Hello, when rendering fast moving light sources with luminous material, the following artifacts appear. I tried to render flying bullets, but on the screen they look several times larger than necessary. I used to solve this problem using DLSS, but now DLSS is not available to me, is there any other way around this? I am attaching screenshots of shells for comparison: 1) I want to achieve this result, with DLSS, 2) Without DLSS, with artifacts.