How to reimport LODs for Static Mesh from C++

Hi, I’d like to create an automatic version of the Reimport LOD button that you see in the Static Mesh Editor.

232287-lodrefresh.png

How can I get a reference to that button from C++? I wrote a basic editor module, but I’m still missing that function.

FbxMeshUtils::ImportMeshLODDialog( StaticMesh , LODIndex );