Hi, you need this here
So you need a reference to an AISenseConfig_Sight object. No idea how to get the AISenseConfig_Sight of your AI perception component in blueprints though (there is a c++ function called “GetSenseConfig” inside the AI perception component which is not blueprint callable though), but since the AISenseConfig_Sight is apparently exposed to blueprints it would be strange to have no way to access it from the AI perception component in bluepints…