I have the Player Start actor set up where it needs to be, and I have the game mode set to spawn a character blueprint at Player Start, but how would I reference the spawned character blueprint instead of the Player Start actor in the level?
well if your player is a pawn then you can just get pawn from player controller use:
GetPlayerController node and then call GetControlledPawn, if its a Actor then you have to iterate through world actors
Thanks for responding. I guess I didn’t clarify my question as much as I should have. I’m trying to reference a specific component of the player character from the level blueprint. I tried GetControlledPawn, but it seems to only let me reference the player character in whole.
Because you have to cast it to your character and then access it’s components
Well I can see that you only accessing the transform position well in this case you can cast it to AActor and call GeatActorLocation node
