UPROPERTY(EditAnywhere, BlueprintReadWrite)
TSoftObjectPtr MyUpropertyWorld;
This is a asset (not loaded) reference. You must be load the world for operate with it.
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TSoftObjectPtr MyUpropertyWorld;
This is a asset (not loaded) reference. You must be load the world for operate with it.