Hello,
I recently checked the game animation sample, and I saw they used a chooser table to get the best matching animation.
I am now working on a tile-based game, where each tile will have a different mesh based on it’s height, temperature and humidity. I feel like this would be the perfect place for a Chooser Table!
I enabled the “Chooser” plugin, and I am now wondering how do I reference a Chooser Table in an UPROPERTY using C++.
I guess there is somewhere a UChooserTable
class but i can’t find the header to include.
Any help would be greatly appreciated!