Hi, all,
I have compiled UE4.10 from git(A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums).
System: Kubuntu 14.04 LTS. Installation - Exellent,
But: UE4Game is 620 Mb size? Mmm…
Ok. Next:
Cooking On Linux Using UnrealFrontend(Project Prop: Pack Cooking Content - Marked):
LinuxNoEditor + Development + OnFly
Blueprint Empty project without starter content - 620 Mb binary.
Blueprint Empty project with starter content - the same 620 Mb bynary.
Cooking On Linux Using Command Line(Project Prop: Pack Cooking Content - Marked):
Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -nocompile -nop4 -project=“/absolute/path/to/your/MyProject/MyProject.uproject” -cook -compressed -allmaps -stage -archive -archivedirectory=“/absolute/path/to/output/folder/” -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output
(I will be appreciate if someone will give a link on detailed explanation of them)
Blueprint Empty project without starter content - 620 Mb binary.
Blueprint Empty project with starter content - the same 620 Mb bynary.
Cooking On Linux Using Editor(Project Prop: Pack Cooking Content - Marked):
Blueprint Empty project without starter content - 620 Mb binary.
Blueprint Empty project with starter content - the same 620 Mb bynary.
So, how to reduce size of UE4Game, because game binary is just renamed UE4Game, or maybe I can make only C++ project with adequate binary size or nothing can be done and this is UE4 linux native reality?
Any suggestions, explanations, links? :))