How to reduce foliage performance cost in large open world levels (UE5)?

I dont know to much about Foliage and its settings, but i do know that i fixed my issues with foliage by turning of translusentcy for foliage in distance and using Nanite. With these settings i was able to make my High Poly grass good looking, reduce lags and Fps drops and still using an WorldPossitionOffset for Animation in thr textures.