when i build my android package, it cost lot of time to cooking resource, we want to reduce the time for packaging, and when cooking, cpu is not busy, is there any way can reduce the cooking time?
Hey, did you try this?
yes, except “cook only maps”
when i packaging, not change any thing, it cost 20 minute, the most cost on cooking…
i want to package android
Which platform do you want to package for?
Then, I think you should try this.
Compiling time depends on how big your game is, or how many models, materials it has.
Hello ggalt,
Was kissgergelygk’s answer able to help you resolve this issue? If not, please let us know what you’ve tried. In the meantime, I’ll be marking this issue as resolved for tracking purposes.