The problem is as follows - when I get close to the object, it becomes too bright because of the flashlight Is it possible to somehow set the “maximum brightness” for material or something like that? I can’t just reduce the power of the light or the brightness of the texture, because I need the flashlight to shine far away.
Disable “Inverse Square Falloff” in your light, then adjust the lights intensity and the falloff exponent (for a more uniform intensity falloff you will want to reduce the falloff exponent) until you get a result you like