I want to take an in-game screenshot of a Scene in a VR game. I am using 2 screen capture components for this Task, but I dont know how to set them up to realistically capture the Scene in a way that I can later use the captured textures and display them in the same game instance for the real VR camera either by using a post process material or something else.
My issue is that I can’t seem to set the Scene captures for accurate capture. The results never quite line up and I dont know what I am doing wrong
Does anyone know what Setting the original camera uses, so I can exactly recreate that with Scene captures? Has anyone found a solution for this same Problem?
Thanks for helping me out!