The SoundWave I have is contained in a AudioComponent which resides in a AmbientSound.
The USoundWave object has a few properties share similar names, such as RawData, RawPCMData, ResourceData.
Each attribute has a corresponding *Size attribute. The sound playback is normal. However all these *Size attributes are 0.
What is the appropriate way to read uncompressed raw audio data? What are the differences among these *Data attributes of SoundWave?