in your .H
UPROPERTY(EditDefaultsOnly)
TObjectPtr<class UNiagaraComponent> Niagara = nullptr;
float SpriteSize=200.0f;
In your .CPP
Niagara->SetVariableFloat("SpriteSize", SpriteSize);
if you want a vector, then do it like this:
Niagara->SetVariableVec3("SphereOrigin", Location);