How to reactivate a ParticleSystemComponent after it has been deactivated?

I’m not using a ribbon. I’ll try to add one when I get a chance and see if I get the same results. At the moment I’m preoccupied with finishing up some other items so this will need to take a backseat. Hopefully you’ll figure it out or someone will at least point you in the right direction.

I would like to mention that on one thread someone else was doing object pooling but an Epic staff member advised against it. It was deemed resource intensive in doing so compared to just creating and spawning the new object. Of course this may not apply across the board, or for your use case but mentioning it here for completeness sake. In Unity I made heavy use of object pooling but as of yet I haven’t had the need to do so with the UE.