How to re-map the uv map inside UE4

The triplanar mapping is pretty sweet! Unfortunately it doesn’t work for me.

I want to find a way to make the texture cocentric to the part. I know I can offset the texture but I would have to create a new material for each object (I have this problem on 20+ objects).

the problem comes from the uv map that is of-centered

Hello,
I’m trying to re-map the uv map of a mesh inside UE4. Is there any tool or plugin to do that?

My object is an Invetor assembly converted to FBX with Showcase.
Showcase create automatic UVmaps that I can’t change.

My goal is to avoid passing though blender because I loose the origines of the parts inside the assembly.
Any hint or help would be most welcomed!

You cannot do that inside UE4 to a full extent and probably won’t not be able to avoid doing that in your content creation package.

You could use procedural mapping. Like Triplanar one.

Or you could go hard way and use Procedural mesh.

We could not.
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