How to re-center my static mesh?

I have noticed that my meshes are imported in such a way that the gizmo (what i’d assume to be the center?) appears on the bottom left side of the mesh. How could i re-center it?

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Hi GKoch,

There’s a few ways, The first is to Center the mesh in your mesh program and then re-import into UE, or you can specify things like transform/scale in the Import Window itself.

I’ve made a plugin that makes it easy, you can just right-click on the mesh and choose a new pivot point such as center from a menu: rdMeshTools on the marketplace:

Hey @GKoch!

Check out this non-Epic affiliated video on how to correct the Pivot using in engine methods:

I hope one of the above solutions is what you need!

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Thank you very much! It was a bit tedious, but i finally got it centered.