How to randomize initial rotation particles in Niagara?

Hi, I need to randomize the particles rotation in Niagara, because particles start in the same radiants and it looks fake.
How can I do that please?

With “Initial Mesh Orientation”.

I’m using sprites buddy, it doesn’t work

As you can see the sprite texture is replicates hitself and it has the same coordinates

does the “Initial mesh particle” work even for sprite?
In alternative what can I do?

I’m thinking to go back to Cascade!

I imagine you’ve figured it out at this point, but you can use the Sprite Rotation attribute under initialize particle.

Using Normalized Angle to Degrees as in the screenshot allows you to rotate the sprite 0 to 360 degrees using 0 to 1.

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