Hi @Mind-Brain
Thanks for the help.
I think it could work just as @Everynone says in this part of the post.
I just have one more problem.
The text faces the inside of the cylinder
I tried putting -180 degrees but it doesn’t accept negative values.
I also tried negative values on the scale but that didn’t work either.
It’s almost perfect… I just need the text to be facing to the right side.
Do you know how to do that?
I couldn’t find a specific tutorial that would work and I’ve never done this before. You should be able to pick through a few and find one that works- if not, maybe make a new post regarding that!
The back side has a different color (Background Color) which is black by default.
The problem is that Background Color has a bug (I think).
It has a very strange behavior.
Opacity is not working and colors are not updating correctly.
Also all changes are lost on compilation… and the text turns black even if the Background Color property is not black.
You know, I don’t know and I can’t find much around regarding this, I don’t have any experience with it and I can’t seem to find any tutorials or anything for 3D TEXT 2-sided.
I do think it is strange that it only bends in one direction, though. Seems like an oversight.
Since this is technically different from the original issue, I would suggest making a fresh post with a relevant title/subject to get as many eyes on it as you can and hope we can catch someone who knows more!