I’m currently working on a fp project, in which my chracter has some telekinetics power… I am quite new to UE4, so I’m still learning about all these functions.
I’d like to know if there was an easier and more efficient way than creating traces to apply a force to objects in front of the character, something like radial force that acts only in the direction the character is looking for.
just as you said , u make a trace, on get the point of impact, then apply force to this area , ofcourse you have to make all objects has rigidbodies . if u working on unity, its same technique .
Something like that , hope this give u starting point.
Okay. Yeah, I’ve been working and trying stuff with these traces. But it feels a little inneficient to have like 8 (for example) tracers to have like this kind of cone that is gonna have to detect all objects in that area in order to act like this pushing away power