Referring to thread, I take it’s clear no UE3 sample assets can be used in a UE4 project.
My friend gave me his UDK project and wanted to see if I could convert it to UE4.
I installed the free version of the UDK. Looking at all the folder and file contents/names, I don’t know for sure which assets are from UE3. I mean, some are obviously Epic’s but others could be either.
Is there a relatively “easy” way to remove or somehow tag all of the UE3/UDK assets in a project?
Thanks in advance for any help!