How to properly use FlowMap in water shader

I did mine using Houdini to actually bake a specific flow-map texture (you need to do that step last, otherwise if you place anymore objects intersecting with the water it’ll break the illusion.

I’ll probably put some of my water shader stuff on Marketplace soon. It just needs tidying up first!

For that to work, you need the right flow-map (if you want it to flow around objects like it does in my example).