Hey all .
I’m making a mountain scene which includes 3 rivers , and i’ve made the flowmap for the rivers , but the problem is how can i use the flowmaps in my water shader ? my experiment with it shown a very weak or even non-existent flow some times .
i’m thinking that i’m not using the flow map right or the water shader needs some tweaks .
My water shader looks similar to the one in this tutorial :
http://www.pubgames.net.au/tutorials/interior-water
How can i use my flowmap with my water material so it shows up perfectly ? is there any tutorial on using a flowmap with water ? some tutorial on how to create water with flow like the " TheJamsh "'s water on this thread https://forums.unrealengine.com/showthread.php?2165-Water-Shaders&highlight=water+material would be really awsome .
Here is the picture of the whole body of water with the flowmap :
it might looks kinda fine from distance , but when you go closer a bit , it looks as ugly as this :