Hi everyone!
I’ve been using Blueprints in Unreal Engine for some time and I feel pretty comfortable with them. Recently, I’ve started learning C++ to get more control over my projects. However, I’m a bit confused about when I should use Blueprints and when I should switch to C++.
For example:
Should I use Blueprints for UI and animations, and C++ for core gameplay logic?
Are there any best practices for combining both?
How do you ensure your project stays clean and maintainable when using both systems?
I’d love to hear how more experienced developers approach this balance. Thanks!