How to properly unload level

Hello there, I’m searching for a " unload level " node but can’t figure it out. When I use the execute command node to open a map ( with open LevelName? listen ), my previous map ( my menu ) is still visible. What’s the correct way to unload it ?

What you mean by “Upload”? Sending to server or loading the level?

Unload, I mean remove all widget added in the level without doing it manually. If it’s possible.

Ah sorry i missed read ^^’

Np, I think I’m on my way to the solution :stuck_out_tongue: My vision of the link between maps and widget was wrong.

If you just want the widget to dissapear add an event called End Play in your level blueprint. Then remove the widget using the remove from parent node.

Yep, that’s it ! So easy I run without seeing it :smiley: thx !