Hi,
Currently i create a second player using the CreatePlayer BluePrint. However this player does not count towards the currently joined numbers of players within an OnlineSession.
If i create a game with 2 local players, the number of players in an onlinesession is still 1. According to what is called, IOnlineSession::RegisterPlayers is called when the session is created. But only with one player.
What do i need to do?
IOnlineSession::RegisterLocalPlayer?
Solution/Tips in C++ if possible. Blueprunt(if explained in detail and where to look for, too)