Try setting the created Dynamic Material instance as the material used by the Mesh (Use Mesh->SetMaterial). This goes right after the last node in your first pic.,
It was supposed to work without this, but lets try everything.
Try setting the created Dynamic Material instance as the material used by the Mesh (Use Mesh->SetMaterial). This goes right after the last node in your first pic.,
It was supposed to work without this, but lets try everything.