I’m getting started with UE4 blueprint scripting. I’m using the 2.5D project template and the idea is that I want to change the template character’s colour when I press a button :
1 to red
2 to green
3 to blue
So, I’ve set a Dynamic Material Instance “characterMat” on my creation script.
Try setting the created Dynamic Material instance as the material used by the Mesh (Use Mesh->SetMaterial). This goes right after the last node in your first pic.,
It was supposed to work without this, but lets try everything.
well,I have been reading ArtMaster-I for days,this problem sucked me ,but I found that we just change the DiffuseColor to “BodyColor”, then it worked.
you know ,it all because of the new UE4 version,it changed!
I hope I can help the later learner to face this.