How to properly set up first/third person camera

I am currently setting up a player character where I have a first and third person camera. I have set up the first/third person meshes and have the cameras attached accordingly. However, I am getting an issue where when in first person, if the player jumps while looking down, the animation stays in the “falling” state. I have set it up so there is no collision on the first person mesh and set the Owner No See for the third person mesh to be true. Ive followed along with the Adding a First-Person Camera tutorial in the documentation. The only difference is that I started with a Third-Person game template. What do I need to set up in order to correctly get this working? Everything else works as expected, except when jumping in first person while looking down.

Bumping this so i can get some help. still havent figured out the issue with the character getting stuck in the falling animation when jumping and looking down.

(post deleted by author)

I figured it out. What you need to do is add this code

bUseControllerRotationPitch = false;
bUseControllerRotationYaw = true;
bUseControllerRotationRoll = false;
This will prevent the issue as described