Hi everyone,
I’m trying to build a simple save/load system using Blueprints in Unreal Engine 5. My goal is to save the player’s location, health, inventory, and quest progress. I’ve followed a few tutorials online, but I keep running into issues – sometimes the data doesn’t load correctly after restarting the game.
Here’s what I’ve done so far:
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Created a custom SaveGame class
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Saving variables using
SaveGameToSlot
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Loading using
LoadGameFromSlot
in the GameInstance
My questions are:
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What’s the best practice for organizing save/load logic across different Blueprints (e.g., Character, GameInstance, Level Blueprint)?
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How should I handle saving complex data like arrays of items or quest states?
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Is there anything specific in UE5 that I should be aware of compared to older versions?
Any advice, sample Blueprints, or links to updated documentation would be really appreciated!
Thanks!