First thread here! Love UE4. I’m an artist by trade but blueprints is allowing me to delve into actual development a bit (for fun). Especially networking is still pretty new to me.
Trying to replicate rotation of my characters properly for a “strafe mode”. I got it kinda working but for some reason the server rotates faster than the client (or the client rotates slower)
You hold shift and then rotation dependent on movement is taken over by a rotation towards the mouse cursor (diablo-like top down game)
But no matter what I do, I can’t fix nor wrap my head around why the rotation is slower on clients (about half speed I think). I’ve found similar questions but when there’s a response I don’t get it nor can I seem to use that info to fix it.
I’ve made a video (easier) walking through my implementation here:
Thank you in advance! I’m totally lost here and have been for a while now…!