Hello, I have this problem where I designed a hallway with stationary lights placed around. Everything seems properly lit except the doors, which are really dark in contrast to the walls. I’ve read about how movable objects are hard to light with static or stationary lights but I haven’t found a solution do this. Anyone can help? I’ll post pictures.
You need to build your lighting with volumetric lightmaps, which basically renders a grid of light probes and then interpolates between them across the dynamic meshes to add more realistic ambient lighting to the mesh to match the static lighting.