I’m trying to make an FStruct to facilitate Function Input communication for Tracing. I’m using the instructions from this page:
Here’s the .h
USTRUCT(BlueprintType) struct FMakeTraceInfo //Declaration. This Struct is used to Reduce FunctionInput Node sizes.
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
ETraceTypeQuery TraceType;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
bool TraceComplex;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
EDrawDebugTrace DrawType;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
TArray<AActor*> IgnoreArray;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
bool IgnoreSelf;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
FLinearColor TraceColor;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitInformation")
float DrawTime;
However, compiling this produces the following error:
“You cannot Use Raw Enum Name as a Type. Instead, use TEnumAsByte or a C++11 Enum Class with Explicit Underlying Type.”
If I use
TEnumAsByte <ETraceTypeQuery>
is says illegal use (with reason), and if I use
TEnumAsByte<ETraceTypeQuery::Type>
it says that it TEnumAsByte cannot convert to ETraceTypeQuery. I’m guessing that the proper way is by including it as a C++11 type. How would I include it this way?