I found this free gun asset and I want to use it. It has six files; an .fbx for the static mesh, a .jpg named BaseColor, and four .bmp files named Height, Metallic, Normal, and Roughness. When I import them into unreal, the static mesh has one slot for a material which was filled with an all white material. The jpeg and four bitmaps all imported as textures. From the file names I assume that I need to set these textures to be the parameters of the static mesh’s material, but I don’t know how to do this. What do I do to make the static mesh look like the preview on the webpage?
Thanks for the help.
Blender is actually fine with fbx files its what i use for everything. I would also imagine that its been unwrapped already given that it has textures on it.
Below you will find the official documentation for materials and the quickstart guide that shows how to create and edit materials in ue4.
Creating materials Doc
Materials Doc
To answer your question more directly the all white material is the basic material that is automatically assigned to a mesh until the user assigns their own material. you just need to create a material then drag your textures into the graph of the material and connect the pins to their corresponding counterparts. The first link above will show you how to accomplish this step by step. you can also find many tutorials on youtube just search “ue4 creating materials” or something similar.