Hi Unreal community!
I’m working on a third-person action game in UE5, and I’m currently setting up character animations. I’m having some trouble getting smooth transitions between animations — for example, from idle to run, or run to jump.
I’ve tried using Blend Spaces and State Machines in the Animation Blueprint, but I feel like the transitions are still a bit snappy or unnatural.
Does anyone have tips or best practices for achieving smooth, natural animation blending in UE5? Would love to hear your approaches!
Thanks a lot in advance!