Hi everyone,
I’m using the UE5 Animation Blueprint system and running into an issue where my character animations snap abruptly when transitioning between states (e.g., from walking to jumping or idle to attack).
I’ve tried using Blend Spaces and setting up transition rules with blend times, but the result still feels unnatural.
What’s the best approach to get smooth animation blending between different states? Should I use Layered Blend per Bone or something else?
Thanks for any guidance!