Hello!
I’m trying to use the microphone of an Oculus Quest 2 but my apllication keeps crashing everytime I use the Blueprint “Execute Console Command” node with the “ToggleSpeaking 1” command (with no “” of course). I changed the configuration files to activate the support for voice chat, changed the network values according to this very helpful guide (the_secret_oculus_quest_2_multiplayer_guide), checked (and requested) android.permission.RECORD_AUDIO. But like I said, when I execute the command “ToggleSpeaking 1”, the app crashes. What is strange is that I remember using this command with the same setup a few months back and everything worked properly. Anyone has a suggestion on where the problem could be?
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I found out what was different last time I tried. If “support arm64” is checked in project settings, the result is the one above: the app crashes. If “support armv7” is checked instead, the app doesn’t crash but I get a 30 fps drop.
So the question now is: why is this happening? Am I missing something about the voice data configuration? Seems to me something related to the voice capture but I can’t find anything in Blueprint to let me configure that. Any help would be much appreciated!
Did you solve this? I am also trying to activate oculus quest 2 mic
Sorry for the very late reply but the answer is no. I ended up using this plugin.