kurylo3d
(kurylo3d)
1
How can i find out how many ms a specific material is taking to render for the current location of the camera/screen?
kurylo3d
(kurylo3d)
2
Found the answer…
r.ShowMaterialDrawEvents 1
r.EmitMeshDrawEvents 1
r.Nanite.ShowMeshDrawEvents 1
then just profile gpu and its somewhere under base pass or nanite::BasePass