How can i find out how many ms a specific material is taking to render for the current location of the camera/screen?
How can i find out how many ms a specific material is taking to render for the current location of the camera/screen?
Found the answer…
r.ShowMaterialDrawEvents 1
r.EmitMeshDrawEvents 1
r.Nanite.ShowMeshDrawEvents 1
then just profile gpu and its somewhere under base pass or nanite::BasePass
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