The title says it all, I have a scene capture that is using a ‘ShowOnly list’ with 3 meshes. When SkyAtmosphere is added to the scene it is captured too and I can’t find a way to prevent this. I have turned off everything in the scene capture except static mesh and it is still appearing.
I couldn’t get it to render in a scene capture if I tried.
What engine version?
Another thing to disable is fog effects. Maybe that’s what you forgot to uncheck?
Fog is disabled too.
me too, I try add to the hidden actor arry,but it is still appearing.if you wan’t use static texture,you can creat a new map, and use “SceneCaptureComponent2D” to creat a new “CanvasRenderTarget2D” and creat static texture ,hope it can help you . XDD
Could you move the sky atmosphere to a second map so that it’s excluded on that basis?
You could greenscreen it by rendering a mask from the same location. Set the sky to all white and disable all lighting so everything else is black.