GernalIeal
(GernalIeal)
October 31, 2023, 11:36am
1
I have a torch id like to NOT reflect in the ocean. The torch is very far away from the ocean and should not be reflecting.
I know its something about the screen space reflections, but still, is this normal behaviour?
Any help is always appreciated!
Edit: just more info:
The niagara fire is using a light component, but that isnt whats causing the issue, the actual fire particles themselves are reflecting in the ocean
1 Like
What is your project setting?
GernalIeal
(GernalIeal)
October 31, 2023, 3:09pm
3
Currently set to none. I’ve tried lumen, ive tried screen space. Nothing stops it
Can you try the console command
ShowFlag.ScreenSpaceReflections 0
?
Also possibly
r.Lumen.Reflections.DistantScreenTraces 0
GernalIeal
(GernalIeal)
October 31, 2023, 3:21pm
5
that did it! will this affect anything else? I assume no more reflections anywhere?
GernalIeal
(GernalIeal)
October 31, 2023, 3:23pm
7
The first one. Since im not using lumen I assume the last one wouldn’t affect it, however i used the command anyway
1 Like
Yes, it turns off all screen space reflections.
Lemme see if I can find some more info…
1 Like
No. There is nothing else I can find.
Basically you’ll need to turn it off for that scene, and then turn it back on later.
Also, I don’t know if ‘showflags’ works in a packaged game…
GernalIeal
(GernalIeal)
October 31, 2023, 3:28pm
11
Hmm strange. I thought turning off reflections in project settings would disable it.
But as it says, turning off reflections doesnt stop planar reflections, reflection captures or skylight reflections.
You’d have to try it.
I think it might be better to turn if off only when you need to.
GernalIeal
(GernalIeal)
October 31, 2023, 3:32pm
13
It’s an open world game so toggling it wouldn’t be beneficial. I’ll keep it off for now, if I need them in the future i’ll do a good digging into the engine to find a solution.
1 Like
system
(system)
Closed
November 30, 2023, 3:32pm
14
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