How to prevent ocean from reflecting small light sources far away

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I have a torch id like to NOT reflect in the ocean. The torch is very far away from the ocean and should not be reflecting.

I know its something about the screen space reflections, but still, is this normal behaviour?

Any help is always appreciated!

Edit: just more info:

The niagara fire is using a light component, but that isnt whats causing the issue, the actual fire particles themselves are reflecting in the ocean

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What is your project setting?

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Currently set to none. I’ve tried lumen, ive tried screen space. Nothing stops it

Can you try the console command

ShowFlag.ScreenSpaceReflections 0

?

Also possibly

r.Lumen.Reflections.DistantScreenTraces 0

that did it! will this affect anything else? I assume no more reflections anywhere?

Which one worked?

The first one. Since im not using lumen I assume the last one wouldn’t affect it, however i used the command anyway

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Yes, it turns off all screen space reflections.

Lemme see if I can find some more info…

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Appreciated!

No. There is nothing else I can find.

Basically you’ll need to turn it off for that scene, and then turn it back on later.

Also, I don’t know if ‘showflags’ works in a packaged game…

Hmm strange. I thought turning off reflections in project settings would disable it.

But as it says, turning off reflections doesnt stop planar reflections, reflection captures or skylight reflections.

You’d have to try it.

I think it might be better to turn if off only when you need to.

It’s an open world game so toggling it wouldn’t be beneficial. I’ll keep it off for now, if I need them in the future i’ll do a good digging into the engine to find a solution.

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