How to prevent lights occluded from view stopping their lighting

I have a light that is in the corner of the room that is lighting up a vehicle in my scene and the floor and roof and adjacent structures, and when i move my viewport view to be on the other side of the vehicle, so that is hides the light from my direct view it seems to “turn off” and stop shining light onto the roof and structures that i can still see from my view, but are no longer lit up by said light i have megalights on, im using lumen, im on unreal engine 5.8 theyre basic pbr materials with color roughness and normal the light is, everything i try is failing even the unreal engine support ai cant help me with this issue, im going to be using this in a level sequence and rendering it in an animation with some camera movements, will this be resolved when i render it? or idk. please help!

a smalllllll source rectangular light