Is there anything that can be done about this? I’ve seen it be solved with recomputing tangents, but that causes all custom normal data to be lost. Is there any way to use skeletal mesh morph targets and keep custom normals?
I managed to achieve the effect I was going for by using this going into the normal input and disabling tangent space normals. I also reset the normals in Blender and recomputed tangents to get rid of the morph target issues.