how to Preserve UV like Maya in UE4

Hi guys,
Can i able to do “Preserve UVs” like Maya in UE4?
(Be able to Move - Scale - Rotate Static Meshes, keep textures ratios in real time without stretching the UVs, texture).
Please check the current time here for more imagine: Maya Bonus Tools 2012: Extrude and Preserve UVs - YouTube
I have looked up around but i still not find the properly way.
Thanks for your help guys.