How to prepare material from texture to be properly displayed on mesh


I want to display my ring (texture with translucent background) on mesh and it needs to be centered. Now nothing is visible and I dont know why.

Here is my Texture:

Here is my Material:

Here is my Mesh:

You will have to correctly uv map your mesh so that it gets displayed right :slight_smile:

  • which blend mode do you use in your material?

Could you help me a bit with proper uv mapping my mesh?
Here are my blend mode details

Ok, the material is correct.
Which 3d program do you use? -> then I can post you a uv mapping tutorial :slight_smile:

I am using 3ds max

Take a look at this video: :slight_smile:

Ok. Thank you.