How to port a project using OpenGL and CUDA?

Sorry for my bad English :slight_smile:
There is a project which allows users to model by Convolution Surfaces Modeling in VR environment. It is developed by OpenGL and CUDA.
I want to port it to Unreal Engine, but I have no experience in using Unreal. I have tried to learn Unreal by the document for weeks, but I still have no idea about how can I complete that. I don’t know how to render dynamic mesh, and how to use Unreal with CUDA.
Could you give me some lines of thought? What should I learn? How should I begin?
Thank you for any help!